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Welcome to the wonderful world of corporate entry-level programming! Expect to be given more work than you can handle, be told how to do your job, and have your fellow programmers attempt to one-up you constantly. It’s not all bad. You have an endless supply of snacks and, best of all, the pretty receptionist that works down the hall might know your name! Just another day at the office, but this time, you are going to leave feeling a winner…maybe.

For those readers who do not know what a “code monkey” is, it’s a term used to describe an individual who writes computer programs. They might prefer to be called “software engineers”, but code monkey has a much more interesting ring to it.

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 is a card game comprised of 54 cards. Within the deck are “Pretty Receptionist”, “Project”, “Completion Reaction”, “Romance”, “Romance Reaction”, “Energy Snack”, “Special Reaction”, and “Special” cards. More on all these shortly. The cards are printed on firm cardstock and the colors and artwork are bright, vibrant, and whimsical. Throughout the game components, the game theme is further reinforced and supported with a solid art direction and clear eye for detail.

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Go through the deck of cards and remove the “Pretty Receptionist” card. This card is easy to find as it is has the same art on the front and back. Shuffle the remaining cards and deal each player 5 cards, face-down. The rest of the deck goes in the middle of the playing area. Place the “Pretty Receptionist” card next to the deck.

Space-wise, each player will need to have enough room in front of them to play Project cards and Romance cards. There also needs to be enough room in the playing area to place the “Pretty Receptionist” in front of the current player who has her favor.

Uses cards to play actions and reactions to actions. Every card has a purpose in the game, but when they are played is up to the player. The card types are as follows:

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This card represent’s one of the two objectives that must be met to win the game. The pretty receptionist’s attention will be fought over by the players but not in a sinister or violent way. Romantic gifts will be the player’s ammo used in this war of attention-getting.

These cards represent one of the two objectives that must be met to win the game. Projects are played out in front of the player in attempts of completing them. Time (in game actions) is necessary and some projects take longer than others to complete, but you can also get a boost by using other cards to complete projects quickly.

These cards cause completed Projects to suddenly, well, not be so complete. These are reaction cards played when another player announced a completed Project.

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Flowers, candy, and other tokens of affection can be given to the Pretty Receptionist to break the ice and win her favor; however, the Pretty Receptionist is a classy gal and will not necessarily always want the same gift twice and will sometimes politely decline gifts from players.

The days can get very, very long in the office! A quick energy boost can cause an employee’s productivity to jump 110% and then some! These cards allow players to complete Projects quickly.

On a player’s turn, actions are taken first and then the player draws cards to restock their hand. The player can take any of the following actions, twice.

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After the player takes two actions, they then draw their hand back up to five cards. Play continues with the player to the left.

Projects will normally take 1 or 2 actions to complete. All Projects will remain “unfinished” until the player spends 1 or 2 actions to complete them. To complete a Project, the player need only state they are spending the actions necessary to complete it or play an Energy Snack or Special card to the discard pile. Note that Projects will not complete themselves if they are just left in front of the player (sadly). For example, a Project that takes 1 actions to complete will not magically be completed next turn. This is important as a player cannot win if they have any uncompleted Projects in front of them.

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When a project is completed, it remains in front of the player and is turned 90 degrees to signify it is no longer an uncompleted project. Completed projects do not count towards the player’s two uncompleted project limit.

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Players can attempt to attract the attention of the Pretty Receptionist during their turn by offering gifts. These gifts are offered using the Romance cards. These cards are played out in front of the player for all to see (it must be a very small work environment). Once the player has more Romance cards than any other player, the Pretty Reception card is placed in front of that player signifying that they currently have the Pretty Receptionist’s favor.

Players can continue to offer gifts to the Pretty Receptionist to make it difficult for other players to steal her attention away. However, the player cannot play Romance cards that match other Romance cards already in play. This rule only applies to the player who currently has the Pretty Receptionist in front of them. For example, a player could not play another “flowers” card to their Romance pile if the Pretty Receptions is in front of them and there is already a “flowers” card in the existing Romance pile.

Note that other players can block your office romance shenanigans by playing Romance Reaction cards that cancel the Romance card, sending the player’s gift to the discard pile. They can also outdo the other players by offering more Romance cards then anyone else, shifting the Pretty Receptionist’s attention to them.

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At any time during the game, a player can discard a Romance Reaction card to cancel another player’s Romance card, but only on a Romance card about to be played. These do not count as a player’s action. For example, you could cancel an opponent’s attempt to offer flowers to the Pretty Receptionist, but could not cancel flowers already given.

There are exceptions, of course, like the ability to cancel an opponent’s already completed project, and players do have the ability to cancel a cancel.

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While I have no doubt the romance portion of the game will go right over the heads of my little geeks, they are adept enough in games to understand how to play and win 

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. My 7-year-old should have no problem playing the reaction cards as he has played other games with the instant action/reaction game mechanic in the past and has done very well with it. My 4-year-old is working on it, but is not as advanced as his older brother. Not surprising considering the age and experience difference, but enough of a gap to warrant concern and special note.

 to my little geeks didn’t take long. The game is not overly complex and the actions are very straight forward. The only part that threw them a bit was playing the Energy Snack cards to complete a project right away. They kept asking me how it was possible to not spend an additional action by doing so. Their questions were valid and all I could do is tell them “it was in the rules”. That was good enough for my 4-year-old, but my 7-year-old didn’t seem to accept my answer as final. In the end, we agreed to simply disagree and just follow what the rules said.

After a few rounds of practice play and answering any other additional questions, I shuffled the deck and asked them their thoughts on the game so far.

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“Looks easy enough. Still not sure about the Energy Snack not being an action, but if you say it’s OK, I’m fine with it.” ~ Liam (age 7) “You’re a code monkey, Daddy!” ~ Nyhus (age 4)

I’m not hearing anything terribly negative nor am I hearing much excitement. Might be the game or just the way my little geeks are feeling at the moment. Let’s play and find out!

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My 4-year-old has set the new land speed record for quickest game started and then quit. He was dealt his cards, smiled at me, and then said he was going to go play with his Bionacles. Clearly,

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Our first game was pretty “blah”. I was able to complete two projects and win the heart of the Pretty Receptionist quickly and won the game. My mom and little geek just blinked at me when I said the game was over. They demanded a rematch.

Our second game was a bit tighter. My oldest little geeks focused on getting his projects done, as did my mom. But whenever they did, I just put one more project in front of them. This kept them bogged down and I was able to again win the game. The reaction from the table was not pleasant. Clearly, I had somehow upset both my little geek and my mom.

Our third game was a lot of fun and very close. My little geek had learned how to play and play well after being beaten twice and watching what I was doing. My mom

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